Game Designer

Resume/Contact

Download: RPenk_Resume (88)

Ryan Penk
123 Adams Street, Waltham, MA 02453
C: (908) 723-2848
rt.penk@gmail.com

ryanpenk.com

Skills

  • - Systems Design and Implementation

  • - Level Design and Development

  • - Thrives in team-based projects

  • - Identifying and solving problems

  • - Design Documentation/Written communication

Technology

  • - Microsoft Office Suite

  • - Torque Game Engine Advanced/Torque 3D

  • - Unreal III Editor

  • - Perforce/Tortoise SVN

  • - Unfuddle Project Management

Work Experience

Turbine, Inc.Needham, MA December 2010 – Present

QA Coordinator [External Testing] – The Lord of the Rings Online

  • - Schedule and manage focus testing for private and public test servers
  • - Gather and provide detailed feedback to developers
  • - Interact with testers both in-game and via forums
  • - Coordinate with various divisions of the company

Turbine, Inc.Needham, MA August 2010 – December 2010

Quality Assurance Tester – The Lord of the Rings Online

  • - Worked on ad-hoc testing, bug regressions, changelists, and testplans for The Lord of the Rings Online
  • - Aided in quality assurance of Free-to-Play updates/Store as well as ensuring a successful launch for the November 2010 update
Turbine, Inc.Westwood, MA July 2009 – August 2009

Systems Design Intern – The Lord of the Rings Online

  • – Fixed a variety of bugs (gameplay, cosmetic, spelling/grammar, etc.)
  • – Created and implemented numerous quest items as part of an initiative to improve the player experience in lower level content, specifically the Lone-Lands region
  • - Produced detailed documentation for the above about specific item placements, in addition to providing justifications for newly created items designed to streamline equal class representation for rewards
  • - Aided in testing in-house tools

Projects

Praelium

Lead Designer (Pre-production)/Level Designer/Sound Designer

  • - First-person combination-based spell-casting game with core mechanic achieved almost entirely through voice recognition

  • - Devised and tuned the spell-combination system; built, painted and populated a multiplayer level, and organized all sounds for the game

Outfits of Hypocrisy

Lead Designer/Narrative Designer

  • - Open-world adventure game with multiple campaigns, extensive dialogue/voice-acting

  • - Worked with my team to create the overall feel of the game world, created puzzles/content, and wrote the majority of dialogue

Loot

Lead Designer/Level Designer

  • - Top-down stealth-strategy game

  • - Created and balanced all levels/skills in the game, arranged enemy placements/patrols

Education

Champlain CollegeBurlington, VT

- B.S., Electronic Game & Interactive Development – Game Design

ountainside, NJ 07092
C: (908) 723-2848

rt.penk@gmail.com

ryanpenk.com

Skills

  • Systems Design and Implementation

  • Level Design and Development

  • Thrives in team-based projects

  • Identifying and solving problems

  • Design Documentation/Written communication

Technology

  • Microsoft Office Suite

  • Torque Game Engine Advanced/Torque 3D

  • Unreal III Editor

  • Perforce/Tortoise SVN

  • Logic Pro

Work Experience

Turbine, Inc.Westwood, MA July 2009 – August 2009

Systems Design Intern – The Lord of the Rings Online

  • Fixed a variety of bugs (gameplay, cosmetic, spelling/grammar, etc.)

  • Created and implemented numerous quest items as part of an initiative to improve the player experience in lower level content, specifically the Lone-Lands region

  • Produced detailed documentation for the above about specific item placements, in addition to providing justifications for newly created items designed to streamline equal class representation for rewards

  • Aided in testing in-house tools

Target CorporationUnion, NJ May 2007 –December 2009

Salesfloor Team Member – Hardlines

  • Assisted customers, developed mastery of all product zones, located and pushed product from the stockroom

  • Trained several new employees

  • Awarded Employee of the Month in September 2008

  • Twice recognized via signed notes for outstanding quality of work and reliability

Projects

Praelium

Lead Designer (Pre-production)/Level Designer/Sound Designer

  • First-person combination-based spell-casting game

  • Core mechanic achieved entirely through voice recognition

Outfits of Hypocrisy

Lead Designer/Narrative Designer

  • Open-world adventure game

  • Multiple campaigns, extensive dialogue/voice-acting

Loot

Lead Designer/Level Designer

  • Top-down stealth-strategy game

Education

Champlain CollegeBurlington, VT

B.S., Electronic Game and Interactive Development, Specializing in Game Design